![]() The only downsides to this creature are his costs, both mana wise and spellpoint wise. He can constantly Restrain it to make it lose its Flying trait, which gets rid of its special ability. Interestingly enough, this guy is the perfect counter to the Victorian Griffin promo seen above. In addition, his ranged attack is great for Restraining creatures in order to make them lose their Flying trait, which is why I think he was called the Angel Slayer. Wow this guy is pretty powerful! He is only the 3rd creature in the game that can inflict Weak condition markers, one of the most powerful markers available currently. Full action melee attack, 2 dice, d12 5-8 = Weak, 9+ = 2 Weak, Piercing +1. Full action, ranged attack, 0-1 zones, d12 8+ = Cripple, Piercing +1. This guy is awesome looking! And he's super powerful! Let's take a closer look.Īttack: Quick action melee attack. You don't want to make this thing mad, trust me. Better yet, I would just throw curse spells at it that do damage over time, and then Tanglevine or Force Hold it so it can't move. ![]() ![]() The question is, how much health will this card have left after getting up to 3 Rage tokens? If I saw this card come into play for my opponent, I probably wouldn't hit it unless it was with a strong creature that rolled at least 5 dice. In my opinion, that's better than a pet Steelclaw Grizzly because even though it's less damage, it has the chance to inflict Bleed, and it Counterstrikes everything that hits it with a melee attack. If it managed to get all 3 Rage tokens, it would have 6 armor, and a 7 dice attack (8 if in same zone as Beastmaster) with the counterstrike trait. It would then start with 3 armor, 16 life, and a 4 dice attack (5 if in the same zone as the Beastmaster). It would cost 19 mana, so he could actually do it turn 1 if he wanted to. It's another powerhouse Animal creature that is a good candidate for being made into a Beastmaster's Pet. If he has 3+ Rage tokens, his Ripping Claws attack gains Counterstrike. Special Text : For each Rage token on Dragonclaw Wolverine, he gains Armor +1. Dragonscale WolverineĬard number 3 is a Dragonclaw Wolverine! Man this card is awesome! Let's look at the stats!Īttack: Quick action melee attack. Solo Mages are going to need to start packing more cards that Restrain creatures in order to deal with these new defensive threats. ![]() Now, with this card, the Holy school seems to have the best defensive tandem in the game! This Griffin, paired with the Guardian Angel is just an amazing defensive combination. This lets them move around the Arena much quicker and lets them chase the enemy Mage if they need to.Ģ) More importantly, it lets them ignore creatures who are guarding. Now the reason that this is so important to them is two-fold.ġ) It allows them to NOT be hindered by enemy creatures. One thing that those type of builds always seem to have is Mongoose Agility, which gives them the Elusive trait. This could spell huge trouble for solo-type Mages. The more interesting aspect (at least to me) is the fact that it causes creatures to lose the Elusive trait. This card is very interesting to me! At 17 mana, it costs quite alot, but its ability is really amazing when you stop to think about it! Even though it has the Flying trait, it still manages to hinder enemy creatures! That can be really helpful! Special Text : When Victorian Griffin has the Flying trait, enemy creatures in its zone are hindered, and they also lose and cannot gain the Elusive trait. Next up we've got a new card, Victorian Griffin! Let's break it down!Īttack: Quick action melee attack. ![]()
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